This is the code of the starting character:»«LB_START_CODE:»«SX01,33»«LB COMMENT
This is the code of the ending character:»«LB_END_CODE:»«SX02,127»«LB COMMENT
Turn off error-beep; set «SX03» to 1 in case «LBOPTIONAL» code is used:» ües 1 ü «SX03,1»«LB COMMENT
Mark position for repeated processing:»«LBSTART»«LB COMMENT
Erase old BINPIC:» üdos /c if exist binpic.tmp del binpic.tmp ü üwait ü «LB COMMENT
Now process source_file:» üdos /c alterfnt tms12.ft «PV01» ü ües 1 ü «LB COMMENT
Check whether the source_file had a character code with the current number (if
not, no BINPIC.TMP was generated):» üexist binpic.tmp ü «IF«ER»==TRUE»«GL_JUMP2»«EI»«LB COMMENT
Get source_file BINPIC into a window, then delete it as a file:» üca binpic.tmp ü üwait ü üdel binpic.tmp ü üwait ü «LB COMMENT
Process write_file BINPIC, check again whether it found the character, and if
it's good, call it into a different window:» üdos /c alterfnt template.fnt «PV01» ü ües 1 ü üexist binpic.tmp ü «IF«ER»==TRUE»«GL_JUMP1»«EI» üca binpic.tmp ü üwait ü «LB COMMENT
Do block delete on bottom portion of write_file BINPIC, move bottom portion of
source_file BINPIC to the write_file BINPIC, and store altered BINPIC:» Ç} ÇU ÇU ÇU ÇU ÇU ÇU ÇU Çk ÇM Çk Ç╤ ÇK Ç} ÇU ÇU ÇU ÇU ÇU ÇU ÇU Çk ÇM Çk ÇK Ç} Ça üsa ü üwait ü «LB COMMENT
Construct a new TEMPFONT file, then copy it back to source_file with /PC
switches:» üdos /c alterfnt /pc ü «LB COMMENT
The JUMP# locations are arranged to close windows holding BINPIC if required:» üab ü «LB_JUMP1» üab ü «LB_JUMP2»«LB COMMENT
Are we finished?:»«IF(«IS01»==«IS02»)»«GLEND»«EI»«LB COMMENT
Not finished:»«SX01,«PV01»+1»«GLSTART»«LBEND» ües 0 ü «PR Done!»«EX»